Keeping up with the game industry is tough, even when you're working in it. I've stopped being surprised when the cutting edge work you've put blood and sweat into is no longer so sharp after a few short months. I work in just about every digital medium there is but spend most time with 3D, mainly Maya and Zbrush, and take time to experiment with every new application I can. With the exception of some of the digital sculpts, most of my work ends up in the Unreal 3 or Unity game engines.

Zbrush Orc
<--Digital Sculpture. All done in Zbrush.
head sketch
<-- Sketches. Quick ones.
older models
<--Some older 3D game models, mostly from independent projects circa 2004/5.
animation
<--Animation from one of the game projects I worked on at SSSI.