When I was in graduate school you had to learn C Shell scripting of one sort or another to get your 3D graphics processed. Today there's a shiny front-end to just about everything. This is great for artists and designers and has done wonders in terms of user generated content for games, but as a life long tinkerer I often find myself ripping the lid off things for further experimentation.

I love experimentation with feedback. This isn't limited to digital but often involves wood, metal and food. My wife has told me I need to consolidate and distill my interests into a more targeted output especially since I have two little kids who are looking at me to decide what's normal (oh man). This page is a WIP with dedication to experimentation -- the good, the bad and the ugly -- and I'll add to it as things "happen".

mel scripting
<-- Maya MEL scripting
music
<-- Music